Chips

Chips

> Market

In Leek Wars, leeks can use chips. They are items you can buy in the Market that let you attack, heal, protect yourself, boost, shackle, etc.

Unlike weapons, chips don't need to be taken in hand. If a chip is equipped on your leek, it can use it directly with the useChip function (or summon for a summon chip). There is no need to "take it in hand" with a function like setWeapon.

While chips give you more freedom than weapons in this respect, some of them have a recovery time, also called a cooldown. If a chip says "Cooldown: 3 turns", it means that once you use the chip, you have to wait 3 turns before you can use it again. The getCooldown and getChipCooldown functions give you information about this cooldown in your code. Chips that have no cooldown are, like weapons, limited in the number of times they can be used per turn. The getChipMaxUses function returns the chip's maximum number of uses per turn.

Chips are also subject to the same launch restrictions as weapons. The getChipLaunchType function lets you take them into account in your code.

Number of chips you can equip

Since version 2.40, the number of chips a leek can equip depends directly on its RAM.

Chip list

Attacks

Shock Level 2

Pebble Level 4

Ice Cube Level 9

Rock Level 13

Spark Level 19

Flash Level 24

Flame Level 29

Stalactite Level 50

Alteration Level 53

Rockfall Level 77

Iceberg Level 100

Punishment Level 147

Meteorite Level 160

Devil Strike Level 171

Lightning Level 180

Burning Level 209

Disintegration Level 223

Plasma Level 290

Healing

Bandage Level 3

Cure Level 20

Drip Level 56

Armoring Level 68

Vaccine Level 80

Mutation Level 83

Loam Level 111

Regeneration Level 122

Remission Level 170

Vampirization Level 177

Serum Level 199

Fertilizer Level 205

Elevation Level 228

Transmutation Level 252

Therapy Level 260

Resurrection Level 301

Protection

Helmet Level 10

Wall Level 18

Shield Level 35

Armor Level 74

Rampart Level 117

Carapace Level 141

Fortress Level 194

Dome Level 243

Boosts

Protein Level 6

Motivation Level 14

Stretching Level 17

Leather Boots Level 22

Knowledge Level 32

Solidification Level 40

Prism Level 92

Ferocity Level 107

Whip Level 119

Warm-up Level 127

Steroid Level 134

Covetousness Level 139

Acceleration Level 143

Adrenaline Level 156

Wizardry Level 166

Winged Boots Level 175

Collar Level 182

Precipitation Level 192

Reflexes Level 197

Seven-League Boots Level 203

Doping Level 207

Rage Level 226

Bark Level 234

Maturation Level 267

Bulbs

Puny Bulb Level 48

Corn Level 63

Rocky Bulb Level 105

Iced Bulb Level 130

Prototaxite Level 152

Healer Bulb Level 174

Chilli Pepper Level 179

Fire Bulb Level 190

Wizard Bulb Level 215

Metallic Bulb Level 230

Savant Bulb Level 250

Tactician Bulb Level 270

Lightning Bulb Level 280

Shackles

Tranquilizer Level 65

Slowdown Level 98

Soporific Level 145

Crushing Level 158

Ball and Chain Level 184

Fracture Level 240

Brainwashing Level 266

Tactical chips

Liberation Level 60

Jump Level 70

Antidote Level 114

Grapple Level 120

Boxing Glove Level 140

Manumission Level 149

Inversion Level 150

Repotting Level 163

Hemorrhage Level 196

Teleportation Level 200

Poisons

Venom Level 42

Toxin Level 125

Plague Level 210

COVID-19 Level 220

Superinfection Level 232

Arsenic Level 285

Damage return

Thorn Level 132

Mirror Level 246

Bramble Level 278

Special chips

The following chips are reserved for bosses and cannot be obtained or equipped on your leeks outside of test fights.

Kemuridama

Shuriken

Divine Protection

Apocalypse

Kill

Fireball

Trebuchet

Exasperation

Awakening

Thunder

Plant chips

These chips are only available to plants.

Sugar Level 1

Popcorn Level 1

Piquant Level 1

Capsaicin Level 1