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In Leek Wars, leeks can use chips. They are items you can buy in the Market that let you attack, heal, protect yourself, boost, shackle, etc.
Unlike weapons, chips don't need to be taken in hand. If a chip is equipped on your leek, it can use it directly with the useChip function (or summon for a summon chip). There is no need to "take it in hand" with a function like setWeapon.
While chips give you more freedom than weapons in this respect, some of them have a recovery time, also called a cooldown. If a chip says "Cooldown: 3 turns", it means that once you use the chip, you have to wait 3 turns before you can use it again. The getCooldown and getChipCooldown functions give you information about this cooldown in your code. Chips that have no cooldown are, like weapons, limited in the number of times they can be used per turn. The getChipMaxUses function returns the chip's maximum number of uses per turn.
Chips are also subject to the same launch restrictions as weapons. The getChipLaunchType function lets you take them into account in your code.
Since version 2.40, the number of chips a leek can equip depends directly on its RAM.
Shock Level 2
Pebble Level 4
Ice Cube Level 9
Rock Level 13
Spark Level 19
Flash Level 24
Flame Level 29
Stalactite Level 50
Alteration Level 53
Rockfall Level 77
Iceberg Level 100
Punishment Level 147
Meteorite Level 160
Devil Strike Level 171
Lightning Level 180
Burning Level 209
Disintegration Level 223
Plasma Level 290
Bandage Level 3
Cure Level 20
Drip Level 56
Armoring Level 68
Vaccine Level 80
Mutation Level 83
Loam Level 111
Regeneration Level 122
Remission Level 170
Vampirization Level 177
Serum Level 199
Fertilizer Level 205
Elevation Level 228
Transmutation Level 252
Therapy Level 260
Resurrection Level 301
Helmet Level 10
Wall Level 18
Shield Level 35
Armor Level 74
Rampart Level 117
Carapace Level 141
Fortress Level 194
Dome Level 243
Protein Level 6
Motivation Level 14
Stretching Level 17
Leather Boots Level 22
Knowledge Level 32
Solidification Level 40
Prism Level 92
Ferocity Level 107
Whip Level 119
Warm-up Level 127
Steroid Level 134
Covetousness Level 139
Acceleration Level 143
Adrenaline Level 156
Wizardry Level 166
Winged Boots Level 175
Collar Level 182
Precipitation Level 192
Reflexes Level 197
Seven-League Boots Level 203
Doping Level 207
Rage Level 226
Bark Level 234
Maturation Level 267
Puny Bulb Level 48
Corn Level 63
Rocky Bulb Level 105
Iced Bulb Level 130
Prototaxite Level 152
Healer Bulb Level 174
Chilli Pepper Level 179
Fire Bulb Level 190
Wizard Bulb Level 215
Metallic Bulb Level 230
Savant Bulb Level 250
Tactician Bulb Level 270
Lightning Bulb Level 280
Tranquilizer Level 65
Slowdown Level 98
Soporific Level 145
Crushing Level 158
Ball and Chain Level 184
Fracture Level 240
Brainwashing Level 266
Liberation Level 60
Jump Level 70
Antidote Level 114
Grapple Level 120
Boxing Glove Level 140
Manumission Level 149
Inversion Level 150
Repotting Level 163
Hemorrhage Level 196
Teleportation Level 200
Venom Level 42
Toxin Level 125
Plague Level 210
COVID-19 Level 220
Superinfection Level 232
Arsenic Level 285
Thorn Level 132
Mirror Level 246
Bramble Level 278
The following chips are reserved for bosses and cannot be obtained or equipped on your leeks outside of test fights.
These chips are only available to plants.
Sugar Level 1
Popcorn Level 1
Piquant Level 1
Capsaicin Level 1
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