Dome

Dome

>Chips

About this chip

A protective dome covering a large area lets you effectively protect all your allies within the Circle 3 AoE area. (AREA_CIRCLE_3)

Unfortunately, the caster isn't affected by the chip, but neither are your enemies! A protection of 11% to 13%, boosted by resistance, is huge, but its performance has to be weighed against the reduction of effects with distance. For more explanation about this: AoE

So an ally at a cell distance of 1 will get a boost of . For a cell distance of 2, the boost will be . For a cell distance of 3, the boost will be . (not counting the gain from the caster's Resistance!) To get the cell distance (cell = a cell of the map): see getCellDistance

If you play Resistance at high level, this chip will serve you well in farmer and team fights.

>You have to use it at the right time to maximize the protection gained; however, because of its 8-turn cooldown, if you wait too long before using it, you may have no allies left to protect...

You might also think of making up for its cooldown by giving the chip to all your leeks. However, its effect doesn't stack. (see EFFECT_MODIFIER_STACKABLE and Effects) So you need to use the chip wisely for it to pay off.