Dome

Dome

> Chips

Presentation of the chip

A protective dome covering a large area can effectively protect all your allies in the AoE area Square 3. (AREA_CIRCLE_3)

The launcher is unfortunately not affected by the chip, but neither are your enemies! A protection of 12% to 14% boosted by the resistance is enormous but its performance is to be qualified by the reduction of the effects according to the distance. For more explanation on it: AoE

Thus an ally at a distance per cell of 1 will have a boost of . For a cell distance of 2, the boost will be . For a cell distance of 3, the boost will be . (not counting the gain given by the Resistance of the launcher!) To get the distance by cell (=cell of the map): cf getCellDistance

If you play Resistance at a high level, this chip will serve you well in farmer and team combat.

>It must be used at the right time to maximize the gain of protection, however, because of its recovery time of 8 turns, if you wait too long before using it, you may not have any allies left to protect...

We can also have the idea of compensating for his recovery time by providing the chip to all his leeks. However, its effect is not cumulative. (cf EFFECT_MODIFIER_STACKABLE and Effects) It is therefore necessary to have an intelligent use of the chip so that it is profitable.