>Chips
>It's with this chip that your leek's glorious career as a poisoner continues! Keep up: this is an evolved form of the Venom chip.
The Wizards chose to continue their research by switching from venom mixtures to generating toxins when they realized during testing that it was more effective.
Nothing will stop poison damage from piling up and striking at the start of the enemy leek's turn, and it's even better if it deals more damage and has area effects. It's all bonus. You'll have to coordinate with your allies so you only poison those who deserve it, that is, the opponent, the bulb they were using as a shield, and that buddy who refused to boost you. For an explanation of area effects, see AoE.
When it comes to toxins, the underground store isn't to be outdone. After animals and their venoms, we move on to plants and their defensive toxins. To judge how dangerous a poison is, the criterion is the minimum amount needed to kill a human, diluted in some neutral food: washed down with plenty of water, it goes down fine. (Water becomes deadly from 8.3 liters drunk in 1 day; for leeks it's probably less.) Which toxin will your leek use for its blend? Amatoxins, from poisonous mushrooms, 7mg/kg. Strychnine, from the nux vomica seed, 2mg/kg. Ricin, extracted from castor bean seeds, 1mg/kg. Cyanide, from cyanobacteria, algae and plants, 6mg/kg. Botulinum toxin, produced by the bacterium Clostridium botulinum, 1 millionth of a gram/kg.*
Make your choice! All Market shipments are certified 100% natural!
*The list only includes the most popular toxins.
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