>Chips
Main article: Buffs
>A word of advice: at the start of your turn, stretch.
Leeks can stretch too: flex, extend, and again, in rhythm... But what good does it do them? Well, it lets them boost their Agility.
Agility is one of the Characteristics that probably doesn't mean much to you at level 17. It increases the effect of damage return chips, the first of which, Thorn, becomes available at Level 132! So buying this chip must seem pointless to you... Well, not necessarily, since Agility also increases your chances of landing a critical hit. A critical hit can happen on any chip, multiplying its effect by 1.3. Now that's getting interesting! Still, at low level, you're better off betting on Resistance or Strength than on luck to survive in the arena. But at high level, more TP means more chips used, each with a chance of a critical hit; on top of that, the gain is multiplicative, so it's all the more valuable on the high damage of weapons and chips, already boosted by their Characteristics, increased by boost chips, themselves boosted by a critical hit... Better than being a big brute with 960 Strength to hit harder. Given the cost of a characteristic in Capital Points, putting a little into Agility is a much better idea. 😉
As surprising as it may seem, leeks can even stretch their allies using their TP.
For an agile, healthy leek, it's a good idea to follow up your Stretching with a little Warm-up, then work on your Reflexes and finish with a little Jump.
NB: +100 Agility means +10% chance of landing a critical hit. A critical hit can also happen on an effect that boosts Agility.
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