Ball and Chain

Ball and Chain

> Chips

About this chip ---

Ball and Chain is an MP shackle: this chip removes MP from its target. Like all shackles, it is affected by the caster's magic. Unlike lower-level shackles, it has a cooldown, so it can't be cast several times in a row. On the other hand, it removes more MP (so it can be used with less magic), and it has an area of effect.

How it works

Main article: Shackles

The game only uses whole numbers of MP, so the amount of MP removed by this chip is always rounded. To find out how much MP will be removed depending on the caster's magic, see the following table:

Magic | MP removed -----|------- 0 or less | 0 1 to 24 | 0 or 1 25 to 200 | 1 201 to 274 | 1 or 2 275 to 400 | 2 401 to 524 | 2 or 3 525 to 600 | 3 601 to 774 | 3 or 4 775 to 800 | 4 801 to 960 | 4 or 5

When the table says "1 or 2" (for example), the higher the caster's Magic, the higher the chance of getting 2 rather than 1.

Usage

In team fights, an area shackle can sometimes come in handy.