Tranquilizer

Tranquilizer

> Chips

About this chip ---

Tranquilizer is the first shackle in the game. It is a TP shackle: this chip removes action points from the target. Like all shackles, it is affected by the caster's magic. Also note that this chip has no cooldown: you can cast it several times per turn.

Warning: since Tranquilizer doesn't stack, casting it several times on the same leek in the same turn won't change much (you can still hope for a better roll).

How it works

Main article: Shackles

You've probably noticed that this chip removes very little TP: between 0.5 and 0.6. In reality, the game only handles whole numbers of TP, so the number of TP removed by the chip is always rounded. So if your leek has no magic, this chip will always remove 1 TP. To find out how many TP will be removed depending on the caster's magic, see the following table: Magic | TP removed -------------|------------- 150 or less | 1 151 to 199 | 1 or 2 200 to 316 | 2 317 to 399 | 2 or 3 400 to 483 | 3 484 to 599 | 3 or 4 600 to 650 | 4 651 to 799 | 4 or 5 800 to 816 | 5 817 to 960 | 5 or 6

When the table says "1 or 2" (for example), the higher the caster's Magic, the higher the chance of getting 2 rather than 1.

Usage

You could try using this chip on a summoner to deprive them of the TP they need to summon their bulbs.