>Chips
>Mirror, my beautiful mirror, tell me what is the most beautiful leek? Certainly not one of yours! Ouch, the damage reached 6% of my self-esteem.
This chip has the ability to reflect 5 to 6% of Strength damage back into the faces of leeks who are too bellicose for their own good.
The calculation of the return is made on the amount of raw damage before impact on the armor. Thus a leek tank can be safe in its bunker from the effects of protection chips and still reflect damage. Conversely, it also returns the damage calculated before the vulnerability.
Damage reflection is boosted by Agility. Indeed, it is known that one must be agile in body and mind to avoid attacks or send them back to their owner.
Via area effects, you can even share it with allies. A turret in particular can cover one of its favorite leeks with a protective hymen with a reflective surface. On the other hand, the effect is not cumulative and will be replaced each time this chip is used on the allied target leek (decrease by zone effect included).
Be careful though, the effect ends after three turns. It will therefore be necessary to remember to regularly clean the reflective protective surface.
Side effect: a leek abusing this chip will have an easier time shining in society. So you don't even have to eat shoe polish anymore.
Apparently owning a mirror covered in tangled thorns of brambles is the finest of the most nimble leeks in the garden. (I will never understand fashion)
But maybe the other is just a reflection of your soul. The other only acts in a way that brings us back to our own reality: If you are a pacifist in the vegetable garden, your adversary will have no reason to harm you. The outer reality is the projection of our inner reality, and the reverse. Some have tried, they have had problems but what do you see in the mirror? With an asset like Agility, if there weren't those devious magicians or if those crazy military scientists hadn't invented Liberation, peace in the world would be assured. The game could have been called leek peace. What an idea to introduce the idea of wars in a children's game (if you read this message, it's already too late, your innocence is corrupted). The other is only the projection of ourselves, the conflictual nature of the leek would be to seek peace while preparing for war? Are there wars justified by peace? Is peace an absence of war or is war an absence of peace? Our current peace is based on the idea that there will be more negative aspects to triggering a conflict than to reaping the benefits. Agility would be a good way to allow a lasting peace between our fellow leeks. If only our god pilow hadn't sent them to the pillory. Only the creator can guide our actions and the meta.
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