>Chips
>Mirror, mirror on the wall, who's the fairest leek of all? Certainly not one of yours! Ouch, the damage reached 6% of my self-esteem.
This chip can reflect 5 to 6% of Strength damage right back in the face of leeks who are too belligerent for their own good.
The damage returned is calculated on the raw damage, before it hits the armor. So a tank leek can stay safe in its bunker of protection chip effects and still return damage. Conversely, it also returns the damage as calculated before vulnerability.
Damage return is boosted by Agility. Indeed, everyone knows you have to be agile in body and mind to dodge attacks or send them back to their owner.
Thanks to area effects, you can even share it with your allies. For example, you can use it to strengthen the turret's damage return. However, the effect doesn't stack and will be replaced each time this chip is used on the allied target (including the reduction from the area effect).
Be careful, though: the effect ends after three turns. So remember to clean the reflective protective surface regularly.
Side effect: a leek that overuses this chip will find it easier to shine in society. No need to eat shoe polish any more.
Apparently, owning a mirror covered in tangled thorny brambles is all the rage among the most agile leeks in the Garden. (I'll never understand fashion)
But maybe the other is only a reflection of your soul. Others only act in ways that send us back to our own reality: if you're a pacifist in the Garden, your opponent will have no reason to hurt you. Outer reality is the projection of our inner reality, and vice versa. Some have tried, they ran into trouble, but what do you see in the mirror? With an asset like Agility, if it weren't for those sneaky wizards, or if those crazy military scientists hadn't invented Liberation, world peace would be guaranteed. The game could have been called Leek Peace. What an idea, bringing the notion of wars into a children's game (if you're reading this message, it's already too late: your innocence has been corrupted). If the other is only a projection of ourselves, could the conflicted nature of the leek be to seek peace while preparing for war? Are there wars justified by peace? Is peace an absence of war, or war an absence of peace? Our current peace rests on the idea that starting a conflict has more downsides than benefits. Agility would be a good way to ensure a lasting peace among our fellow leek citizens. If only our god Pilow hadn't sent them to the pillory. Only the creator can guide our actions and the meta.
Impossible de charger les données du jeu.
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