Grapple

Grapple

>Chips

About this chip

This chip lets you reel in stubborn leeks. Who hasn't dreamed of using a grappling hook at some point in their life? Line up with the target, aim and throw! Reusable many times for only 3 TP. Better than a dog: there's nothing a grappling hook can't fetch for you. The trick is to make sure the object of your desire is the first entity in the line of sight.

Your girlfriend wants to run away from you? \* hop * Looking for hugs from strangers? \* hop * Your little brother is about to snatch the last cookie? \* hop * The TV remote is too far away? \* hop * A cactus in the way? \* hop * Aaaaah no no NO!!

Fortunately, it doesn't work on scenery objects, obstacles or static objects such as Turrets (you can check with the isStatic function). However, you can still pull opponents into the turret's attack range!

Usage

As with the Boxing Glove chip, you don't aim at the entity you want to pull, but at the cell you want to bring it to. If you use the chip directly on the entity, nothing happens!

To pull the first entity on the line to the cell targetCell:

This is a very basic use that doesn't take anything into account (range, whether there's an entity on the line you're aiming along, whether the target cell is an obstacle...). To check whether an entity is on the same line as you, you can use isOnSameLine.

Example: Mover wants to pull Domingo (who is on the red cell) to the blue cell.

So the chip should be used like this

and not like this

So make sure you target a cell in front of the entity you want to pull!