> Characteristics
The max life or maximum life or maximum life of a leek is an important concept during a fight in the vegetable garden. Indeed, an entity remains in play as long as it still has Life points. And his life is increased by his max life! So even if your Life / Max Life ratio is high, you are not immune to your opponent trying to gradually reduce your max life, until you finish quickly when he can.
>To check the life points of an entity, the function getLife is available in your code. To check the max life of an entity, it is the function getTotalLife.
The Capital Points invested in the Life Points, increase your max life. Indeed, at the start of a fight, the Life of your Leek is equal to its Max Life.
Just like your life, your max life varies during a fight. But the variation of your Max Life is not necessarily linked to that of your Life Points. There are three possible mechanisms for this:
To increase an entity's max health:
To reduce the max health of an entity:
It is possible to bring entities back to life via the Resurrection chip, however the entity does not recover all of its maximum life.
One of the specificities of chips that boost Max Life, is that this effect is permanent for the duration of the fight.
The effect will not dissipate after a given duration. And it will not be canceled by the launch of a Liberation on the leek which is the subject of it.
Finally, as this effect is permanent, it does not appear in the list of Effects returned by the getEffects function.
Fun note: the size of your leek in a vegetable garden fight depends on its max life
Impossible de charger les données du jeu.
Vérifiez votre connexion et réessayez.