> Characteristics
A leek's life is essential in a Garden fight: an entity stays in play as long as it has life points left. To check an entity's life points, the getLife function is available in your code.
At level 1, a leek has 100 life points. After that, it gains 3 extra life points with each level. These life points make up its base life.
LifeBase = 100 + ((Level - 1) * 3)
On top of this base life, you can spend Capital Points on life. Depending on how much capital you spend on life, the Life/Capital ratio changes:
Added life | Life/Capital ratio ------------|-------------------- Added life Don't confuse your leek's life with its max life. At the start of the fight, life equals max life. Your life can never go above your max life, but both can change during a fight. For more details, see Max Life.
To increase your leek's life before the fight:
To increase your leek's life during the fight:
To avoid losing life during the fight:
>If you bring a summoner's life down to 0, then all of its summons (= Bulbs) die with it.
Entities can be brought back to life with the Resurrection chip.
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