153 : Circular area with a diameter of 3 cells (cross).4 : Circular area with a diameter of 5 cells.5 : Circular area with a diameter of 7 cells.14132 : Laser area: a line from the laser's minimum range to its maximum range, or to the first obstacle.3671 : Single cell area.1112891032102312 : Represents the Fire Bulb type.3 : Represents the Healer Bulb type.5 : Represents the Iced Bulb type.6 : Represents the Lightning Bulb type.7 : Represents the Metallic Bulb type.1 : Represents the Puny Bulb type.4 : Represents the Rocky Bulb type.12 : Represents the Savant Bulb type.11 : Represents the Tactician Bulb type.8 : Represents the Wizard Bulb type.0 : Return value of getCellContent for an empty cell.1 : Return value of getCellContent for a cell containing an entity.2 : Return value of getCellContent for a cell containing an obstacle.3219116141110418226717141541593310416317017210544581165103164120152169416085419173261015442510290413745629106448162752127323177681444124171551434337889174442793610115159625194449914344712227684411147317242735801578473276167168122014119296951830259446443166591581004169894161414111219723288813142156255 : Integer corresponding to the color blue.65280 : Integer corresponding to the color green.16711680 : Integer corresponding to the color red.2955953212933233693043663085932982902912922993025973753202943103705993113193163813823223053063012963723733763073173183713133143154064073853033742973003653833843123095913241.32.71828182846 : Euler's number.6 : Provides absolute shield to an entity, reducing the life points removed by damage (EFFECT_DAMAGE) by a fixed amount. Amplified by resistance.27 : Removes absolute shield from an entity. Not amplified by any characteristic. Increases the life points removed by damage (EFFECT_DAMAGE) by a fixed amount.5925 : Removes life points from an entity. Amplified by science. Reduces the maximum life points by 5% of the removed life points.5523 : Removes all poisons (EFFECT_POISON) from a target.4612 : Increases the life points and the maximum life points of an entity. Amplified by wisdom.4 : Provides an agility bonus to an entity. Amplified by science.7 : Provides a movement points bonus to an entity. Amplified by science.21 : Provides a resistance bonus to an entity. Amplified by science.3 : Provides a strength bonus to an entity. Amplified by science.8 : Provides an action points bonus to an entity. Amplified by science.22 : Provides a wisdom bonus to an entity. Amplified by science.581 : Removes life points from an entity. Amplified by strength. Interacts with shields (EFFECT_ABSOLUTE_SHIELD, EFFECT_RELATIVE_SHIELD, EFFECT_VULNERABILITY, EFFECT_ABSOLUTE_VULNERABILITY), life steal (with the exception of the caster), and damage return (EFFECT_DAMAGE_RETURN). Reduces the maximum life points by 5% of the removed life points.20 : Provides damage return to an entity, removing life points from entities that deal damage to the recipient. Amplified by agility. Reduces the maximum life points by 5% of the removed life points.3463359 : Reduces the value of all the effects applied to an entity by a percentage, except irreducible effects (EFFECT_MODIFIER_IRREDUCTIBLE).2 : Gives back life points to an entity, limited by the maximum life points. Amplified by wisdom.11 : Swaps the position of the caster with that of an entity.16 : Removes all the life points from an entity.5628 : Removes life points from an entity, based on a percentage of the caster's life. Interacts with shields (EFFECT_ABSOLUTE_SHIELD, EFFECT_RELATIVE_SHIELD, EFFECT_VULNERABILITY, EFFECT_ABSOLUTE_VULNERABILITY) and damage return (EFFECT_DAMAGE_RETURN). Reduces the maximum life points by 5% of the removed life points.16 : The effect is irreducible: EFFECT_DEBUFF does not reduce it and EFFECT_REMOVE_SHACKLES does not remove it. Only EFFECT_TOTAL_DEBUFF reduces it.2 : This effect value is multiplied by the number of affected entities in the area.8 : The effect does not replace an existing one: an entity that already carries an effect of the same item does not receive it, either when the item is used or when the effect spreads (EFFECT_PROPAGATION).4 : This effect always affects the caster.1 : This effect is stackable.506230 : Removes maximum life points, without lowering them below the entity's current life. Amplified by science.364513 : Removes life points from an entity at the beginning of its turn. Amplified by magic. Reduces the maximum life points by 10% of the removed life points. Not affected by shields or damage return.33435137 : Provides absolute shield to an entity, reducing the life points removed by damage (EFFECT_DAMAGE) by a fixed amount. Cannot be amplified.41 : Provides an agility bonus to an entity. Cannot be amplified.39 : Provides a magic bonus to an entity. Cannot be amplified.31 : Provides a movement points bonus to an entity. Cannot be amplified.524240 : Provides a science bonus to an entity. Cannot be amplified.38 : Provides a strength bonus to an entity. Cannot be amplified.32 : Provides an action points bonus to an entity. Cannot be amplified.44575465 : Removes strength from an entity. Cannot be amplified.5 : Provides a relative shield, reducing the life points removed by damage (EFFECT_DAMAGE) by a percentage. Amplified by resistance.495315 : Resurrects an entity, with its maximum life points reduced to half its max life points before the resurrection, and its life points reduced to a quarter of the maximum life points before the resurrection.4724 : Removes magic from an entity. Amplified by magic.17 : Removes movement points from an entity. Amplified by magic.19 : Removes strength from an entity. Amplified by magic.18 : Removes action points from an entity. Amplified by magic.48296114 : Summons a bulb or a plant. No effect if the team's summon limit is reached.64 : Detonates the target's active poisons: they instantly deal 25% of the sum of their values (32.5% on a critical hit) and each one loses a turn. A poison that runs out of turns disappears, the others keep their value. Their remaining turns are not taken into account in the damage. Infinite poisons do not detonate.2 : Effect affects allies.4 : Effect affects caster.1 : Effect affects enemies.8 : Effect affects non-summoned entities (leeks and turrets).16 : Effect affects summoned entities (bulbs and plants).10 : Changes the caster's position.60 : Reduces the value of all the effects applied to an entity by a percentage, irreducible effects included (EFFECT_MODIFIER_IRREDUCTIBLE).26 : Removes relative shield from an entity. Not amplified by any characteristic. Increases the life points removed by damage (EFFECT_DAMAGE) by a percentage.2 : Represents the entity type of a bulb.41 : Represents the entity type of a leek.56 : Represents the entity type of a plant.3 : Represents the entity type of a turret.0.10.050.11 : Fight context for challenges.2 : Fight context for Garden fights.0 : Fight context for test fights.3 : Fight context for tournament fights.3 : Battle Royale fight type.4671 : Farmer fight type.0 : Solo fight type.2 : Team fight type.5Infinity72516346910324518764 : Maximum number of turns in a fight.28576133110129114732161817461115113141259108NaN3.14159265359 : The ratio of a circle's circumference to its diameter.10 : Represents the Chilli Pepper plant type.9 : Represents the Corn plant type.13 : Represents the Prototaxite plant type.0 : Tells the sort function to sort in ascending order.1 : Tells the sort function to sort in descending order.94161450132151710111231613 : Represents the Amputated state: the entity drops its weapon and can no longer hold one. useWeapon and useWeaponOnCell then return USE_INVALID_STATE, and setWeapon returns false. The weapon must be equipped again once the state is over.6 : Represents the Dense state: the entity can no longer be teleported or swapped. useChip and useChipOnCell return USE_INVALID_STATE for any teleport or swap chip it casts (Teleportation, Jump, Inversion, Repotting…), and for a swap that targets it. It can still walk, be pushed or pulled.3 : Represents the Invincible state: the entity takes no damage at all, poisons and damage return included.4 : Represents the Pacifist state. It currently has no effect in fights.9 : Represents the Rooted state: the entity can no longer move, be pushed or pulled, but Inversion and Repotting still move it.11 : Represents the Static state: the entity can no longer walk or be pushed or pulled, and Inversion and Repotting cast on it do not move it. Turrets are always static.12 : Represents the Sterile state: the entity can no longer summon — summon returns USE_INVALID_STATE.2 : Represents the Unhealable state: the entity can no longer be healed — heals, life steal and regeneration have no effect on it.84 : array type.2 : boolean type.65 : function type.1080 : null type.1 : number type.793 : string type.2 : Value returned by the useWeapon, useWeaponOnCell, useChip and useChipOnCell functions in the event of a critical hit.-3 : Value returned by the useChip and useChipOnCell functions if the chip is not yet usable.-4 : Value returned by the useWeapon, useWeaponOnCell, useChip and useChipOnCell functions if the range is bad or the line of sight is not clear.-8 : Value returned by the useWeapon and useWeaponOnCell functions if the entity is amputated (STATE_AMPUTATED), by summon if it is sterile (STATE_STERILE), and by useChip and useChipOnCell for a teleportation or a swap if the caster or the target is dense (STATE_DENSE): a state forbids the action.-1 : Value returned by the useWeapon, useWeaponOnCell, useChip and useChipOnCell functions if the target does not exist, if the entity cannot act (in a hook such as beforeFight()) or if the weapon or chip is not equipped. Also returned when a weapon targets your own entity or its cell, and for a teleport onto an occupied cell.-7 : Value returned by the useWeapon, useWeaponOnCell, useChip and useChipOnCell functions when the weapon or chip has already reached its maximum number of uses this turn.-2 : Value returned by the useWeapon, useWeaponOnCell, useChip and useChipOnCell functions if the caster does not have enough action points to use the item.-6 : Return value of the function resurrect when the specified entity does not exist or is not dead yet.1 : Value returned by the useWeapon, useWeaponOnCell, useChip and useChipOnCell functions on success.-5 : Error returned by summon when you already have 8 living summons.10960184108187429403944225409175464860943278116115107421804738451171824083750642811915315141041440277118226Impossible de charger les données du jeu.
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