getChestType([number entity]) → integer type
Returns the type of the chest entity, as one of the constants CHEST_WOOD (1), CHEST_IRON (2) or CHEST_DIAMOND (3).
If entity is not given, the type of the current entity is returned. The function returns -1 if the entity exists but is not a chest, and null if no entity has that id.
Example:
var enemy = getNearestEnemy()
if (getChestType(enemy) == CHEST_DIAMOND) {
debug("A diamond chest!")
}
const enemy = Fight.getNearestEnemy()
// `type` only exists on a Chest: check the entity kind first.
if (enemy instanceof Chest && enemy.type === Chest.Type.DIAMOND) {
Debug.log("A diamond chest!")
}
enemy = Fight.getNearestEnemy()
# `type` only exists on a Chest: check the entity kind first.
if isinstance(enemy, Chest) and enemy.type == Chest.Type.DIAMOND:
Debug.log("A diamond chest!")
CHEST_WOOD, CHEST_IRON or CHEST_DIAMOND), -1 if the entity is not a chest, or null if the entity does not exist.Impossible de charger les données du jeu.
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