getPlantTriggers([number entity]) → array<integer> entities
Returns the entities that have already woken up the plant entity since the start of their last turn, by increasing id.
An entity wakes a given plant up only once between two of its turns: as long as its id is in this list, entering the plant's zone (see getAwakeningZone) does not wake it up. This is not the history of the fight: an entity's id leaves the list at the start of each of its turns, and dead entities are not in it. While a plant is waking up, getPlantTrigger gives the entity that has just woken it up.
var plant = getNearestEnemy()
if (getAwakeningZone(plant) > 0 && !inArray(getPlantTriggers(plant), getEntity())) {
debug('Entering its zone will wake it up')
}
const plant = Fight.getNearestEnemy()
if (plant.awakeningZone > 0 && !plant.plantTriggers.some(e => e.id === Fight.me.id)) {
Debug.log('Entering its zone will wake it up')
}
plant = Fight.getNearestEnemy()
if plant.awakeningZone > 0 and not any(e.id == Fight.me.id for e in plant.plantTriggers):
Debug.log('Entering its zone will wake it up')
[] for an entity that is not a plant with a zone, or null if the entity does not exist.Impossible de charger les données du jeu.
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