Weapons

Weapons

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In Leek Wars, weapons have to be "taken in hand" before they can be used. A weapon must not only be equipped on the leek's page, but also held by your leek during a fight. A leek can only use one weapon at a time. You can change the weapon in hand with the setWeapon function. Each use of this function costs 1 TP, even if it's to switch to the weapon already in hand.

>Weapons have no cooldown, unlike chips. So as long as you have enough TP left, you can use a weapon again, up to its maximum number of uses, which you can get with the getWeaponMaxUses function.

Just like chips, weapons are subject to firing restrictions. The getWeaponLaunchType function lets you take them into account in your code.

There are three types of weapons:

A leek can have up to 4 weapons equipped. At level 1, it can only equip 2. It can equip one more at level 100, then another at level 200.

Level range | Equippable weapons ----|---- Levels 1 to 99 | 2 Levels 100 to 199 | 3 Levels 200 to 301 | 4

List of weapons

Pistol Level 1

Machine Gun Level 8

Neutrino Level 12

Shotgun Level 16

Magnum Level 27

Broadsword Level 30

Laser Level 38

Double Gun Level 45

Sword Level 75

Destroyer Level 85

Unstable Destroyer Level 86

Flame Thrower Level 90

B-Laser Level 95

Axe Level 110

Grenade Launcher Level 135

Illicit Grenade Launcher Level 136

Desert Saber Level 151

J-Laser Level 153

Bazooka Level 169

Plutonium Bazooka Level 169

Rhino Level 187

Sun Spear Level 201

Electrisor Level 211

Mysterious Electrisor Level 212

Lightninger Level 237

Enhanced Lightninger Level 238

Katana Level 257

Dark Katana Level 258

Rifle Level 271

Explorer's Rifle Level 272

Quantum Rifle Level 281

Heavy Sword Level 288

Gazor Level 297

Unbridled Gazor Level 298

M-Laser Level 299

Revoked M-Laser Level 300

Special weapons

The following weapons are reserved for bosses and cannot be obtained or equipped on your leeks outside of test fights.

Odachi

Excalibur

Scythe