> Market
In Leek Wars, weapons have to be "taken in hand" before they can be used. A weapon must not only be equipped on the leek's page, but also held by your leek during a fight. A leek can only use one weapon at a time. You can change the weapon in hand with the setWeapon function. Each use of this function costs 1 TP, even if it's to switch to the weapon already in hand.
>Weapons have no cooldown, unlike chips. So as long as you have enough TP left, you can use a weapon again, up to its maximum number of uses, which you can get with the getWeaponMaxUses function.
Just like chips, weapons are subject to firing restrictions. The getWeaponLaunchType function lets you take them into account in your code.
There are three types of weapons:
A leek can have up to 4 weapons equipped. At level 1, it can only equip 2. It can equip one more at level 100, then another at level 200.
Level range | Equippable weapons ----|---- Levels 1 to 99 | 2 Levels 100 to 199 | 3 Levels 200 to 301 | 4
Pistol Level 1
Machine Gun Level 8
Neutrino Level 12
Shotgun Level 16
Magnum Level 27
Broadsword Level 30
Laser Level 38
Double Gun Level 45
Sword Level 75
Destroyer Level 85
Unstable Destroyer Level 86
Flame Thrower Level 90
B-Laser Level 95
Axe Level 110
Grenade Launcher Level 135
Illicit Grenade Launcher Level 136
Desert Saber Level 151
J-Laser Level 153
Bazooka Level 169
Plutonium Bazooka Level 169
Rhino Level 187
Sun Spear Level 201
Electrisor Level 211
Mysterious Electrisor Level 212
Lightninger Level 237
Enhanced Lightninger Level 238
Katana Level 257
Dark Katana Level 258
Rifle Level 271
Explorer's Rifle Level 272
Quantum Rifle Level 281
Heavy Sword Level 288
Gazor Level 297
Unbridled Gazor Level 298
M-Laser Level 299
Revoked M-Laser Level 300
The following weapons are reserved for bosses and cannot be obtained or equipped on your leeks outside of test fights.
Impossible de charger les données du jeu.
Vérifiez votre connexion et réessayez.