> Characteristics
Science increases the effectiveness of some chips and weapons with a nova damage, nova vitality (= Max Life boost) or boost effect, listed below. See Effects.
Alteration Level 53
Disintegration Level 223
Mysterious Electrisor Level 212
Mutation Level 83
Transmutation Level 252
Ferocity Level 107
Whip Level 119
Acceleration Level 143
Collar Level 182
Reflexes Level 197
Seven-League Boots Level 203
Doping Level 207
Rage Level 226
Bark Level 234
It is applied as follows:
FinalBoost = BaseBoost * (1 + Science / 100); NovaDamage = min(maxLife - life, BaseDamage * (1 + Science / 100)); NovaVitality = BaseVitality * (1 + Science / 100);
So with 100 Science, the boost is doubled. With 200, it is tripled, and so on.
Depending on how much capital you spend on Science, the Science/Capital Points ratio changes:
Added science Science/Capital ratio
Added science 1 Capital for 2 points of Science
200 1 Capital for 1 point of Science
400 2 Capital for 1 point of Science
600 3 Capital for 1 point of Science
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