Science

Science

> Characteristics

Science increases the effectiveness of some chips and weapons with a nova damage, nova vitality (= Max Life boost) or boost effect, listed below. See Effects.

Attacks

Alteration Level 53

Disintegration Level 223

Mysterious Electrisor Level 212

Heals

Mutation Level 83

Transmutation Level 252

Boosts

Ferocity Level 107

Whip Level 119

Acceleration Level 143

Collar Level 182

Reflexes Level 197

Seven-League Boots Level 203

Doping Level 207

Rage Level 226

Bark Level 234

It is applied as follows:

FinalBoost = BaseBoost * (1 + Science / 100); NovaDamage = min(maxLife - life, BaseDamage * (1 + Science / 100)); NovaVitality = BaseVitality * (1 + Science / 100);

So with 100 Science, the boost is doubled. With 200, it is tripled, and so on.

Depending on how much capital you spend on Science, the Science/Capital Points ratio changes:

Added science Science/Capital ratio

Added science 1 Capital for 2 points of Science

200 1 Capital for 1 point of Science

400 2 Capital for 1 point of Science

600 3 Capital for 1 point of Science