Science

Science

> Characteristics

Science allows to increase the efficiency of some chips with a Nova damage, Vitality nova (=boost of the Max Life) or boost effect detailed below. See Effects.

Attacks

Alteration Level 53

Disintegration Level 223

Mysterious electrisor Level 212

Care

Mutation Level 83

Transmutation Level 252

Boosts

Ferocity Level 107

Whip Level 119

Acceleration Level 143

Collar Level 182

Reflexes Level 197

Seven league boots Level 203

Doping Level 207

Rage Level 226

Bark Level 234

It applies as follows:

FinalBoost = BaseBoost * (1 + Science / 100); NovaDamage = min(lp max - lp, BaseDamage * (1 + Science / 100); VitalityNova = BaseVitality * (1 + Science / 100);

Thus, with 100 of Science, the boost is doubled. With 200, it is tripled and so on.

Depending on the amount of capital spent on Science, the ratio of Science to Capital Points changes:

Science added Science/Capital ratio

Science added 1 Capital for 2 Science point

200 1 Capital for 1 Science point

400 2 Capital for 1 Science point

600 3 Capital for 1 Science point