Wisdom

Wisdom

> Characteristics

Wisdom increases the amount of life restored by weapons and chips with a healing effect. See Effects (EFFECT_HEAL and EFFECT_BOOST_MAX_LIFE). It is applied as follows:

FinalHeal = BaseHeal * (1 + Wisdom / 100)

So with 100 Wisdom, healing is doubled; with 200, it is tripled, and so on.

Wisdom also has a life steal effect: part of the damage you deal is converted into life, which is given back to your leek. (This only applies to damage based on Strength.)

LifeStealHeal = FinalDamage * Wisdom / 1000

So with 200 Wisdom, an attack dealing 100 damage (after shields) will heal you for 20 life points.

Depending on how much capital you spend on Wisdom, the Wisdom/Capital Points ratio changes:

Added wisdom Wisdom/Capital ratio

Added wisdom 1 Capital for 2 points of Wisdom

200 1 Capital for 1 point of Wisdom

400 2 Capital for 1 point of Wisdom

600 3 Capital for 1 point of Wisdom