> Characteristics
Wisdom increases the amount of life restored by weapons and chips with a healing effect. See Effects (EFFECT_HEAL and EFFECT_BOOST_MAX_LIFE). It is applied as follows:
FinalHeal = BaseHeal * (1 + Wisdom / 100)
So with 100 Wisdom, healing is doubled; with 200, it is tripled, and so on.
Wisdom also has a life steal effect: part of the damage you deal is converted into life, which is given back to your leek. (This only applies to damage based on Strength.)
LifeStealHeal = FinalDamage * Wisdom / 1000
So with 200 Wisdom, an attack dealing 100 damage (after shields) will heal you for 20 life points.
Depending on how much capital you spend on Wisdom, the Wisdom/Capital Points ratio changes:
Added wisdom Wisdom/Capital ratio
Added wisdom 1 Capital for 2 points of Wisdom
200 1 Capital for 1 point of Wisdom
400 2 Capital for 1 point of Wisdom
600 3 Capital for 1 point of Wisdom
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