> Characteristics
Science allows to increase the efficiency of some chips with a Nova damage, Vitality nova (=boost of the Max Life) or boost effect detailed below. See Effects.
Alteration Level 53
Disintegration Level 223
Mysterious electrisor Level 212
Mutation Level 83
Transmutation Level 252
Ferocity Level 107
Whip Level 119
Acceleration Level 143
Collar Level 182
Reflexes Level 197
Seven league boots Level 203
Doping Level 207
Rage Level 226
Bark Level 234
It applies as follows:
FinalBoost = BaseBoost * (1 + Science / 100); NovaDamage = min(lp max - lp, BaseDamage * (1 + Science / 100); VitalityNova = BaseVitality * (1 + Science / 100);
Thus, with 100 of Science, the boost is doubled. With 200, it is tripled and so on.
Depending on the amount of capital spent on Science, the ratio of Science to Capital Points changes:
Science added Science/Capital ratio
Science added 1 Capital for 2 Science point
200 1 Capital for 1 Science point
400 2 Capital for 1 Science point
600 3 Capital for 1 Science point
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