> Characteristics
Agility allows you to return more damage with Chips that have a damage return effect. See Effects. It is applied as follows:
FinalDamageReturn = BasicDamageReturn * (1 + Agility / 100)
Thus, with 100 Agility, the damage returns are doubled. With 200, they are tripled. And so on.
In addition, Agility increases the chance of a Critical Hit. A Critical Hit multiplies the effect value by 1.3 (this ratio may change with updates, in the code it is accessible with the constant CRITICAL_FACTOR), which is an increase of 30%.
Critical hit probability = caster_s Agility / 1000
So, with 200 Agility, your caster has a 20% chance of inflicting 130 damage instead of 100.
Depending on the amount of capital spent on Agility, the Agility/Capital ratio changes:
Added agility Agility/Capital ratio
Added agility 1 Capital for 2 points of Agility
200 1 Capital for 1 point of Agility
400 2 Capital for 1 point of Agility
600 3 Capital for 1 point of Agility
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