> Game Rules
An entity can be in states that give it special properties. They are either innate, or caused temporarily by the EFFECT_ADD_STATE effect.
An entity's states can be obtained with the getStates function.
Here is the list of known states:
STATE_UNHEALABLE: cannot be healed (life steal, EFFECT_STEAL_LIFE, EFFECT_HEAL); turns EFFECT_BOOST_MAX_LIFE into EFFECT_NOVA_VITALITY (increases max life without healing at the same time).STATE_INVINCIBLE: cannot take damage, whatever its source (direct damage, poison, aftereffects, nova, vital damage); attacks it suffers do not trigger damage return either.STATE_PACIFIST: currently has no effect in fights (presumably: cannot deal damage).STATE_STATIC: can neither move nor be moved.STATE_STERILE: cannot summon bulbs (blocks EFFECT_SUMMON, but NOT EFFECT_RESURRECT).STATE_ROOTED: cannot move, nor be pushed or pulled, but Inversion and Repotting still move it.A few sources of these states: turrets are born Static; the Divine Protection and Awakening chips (used by bosses) make the target Invincible; the Desert Saber makes it Sterile; the Hemorrhage chip makes it Unhealable, and plants are born Rooted.
A state cannot be partially reduced: only a total debuff (Exasperation) can remove it (it also disappears, of course, once its effect has run out of turns). > Note: Unhealable and Sterile can be removed by a critical Liberation, unlike the other states
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