An entity can be in states that give it particular properties. They are either innate, or temporarily caused by the EFFECT_ADD_STATE effect.
An entity's states can be obtained with the getStates function.
Here is the list of known states:
STATE_INVINCIBLE: cannot take damage, whatever its source (direct damage, poison, aftereffects, nova, vital damage); attacks it suffers do not trigger damage return either.STATE_PACIFIST: currently has no effect in fights.STATE_STATIC: can neither move nor be moved.STATE_STERILE: cannot summon bulbs.STATE_UNHEALABLE: cannot be healed.A few sources of these states: turrets are born Static; the Divine Protection and Awakening chips (used by bosses) make Invincible; the Desert Saber makes Sterile for 2 turns.
A state cannot be partially reduced: only a full debuff (Exasperation) can remove it.
Impossible de charger les données du jeu.
Vérifiez votre connexion et réessayez.