States

States

> Game Rules

An entity can be in states that give it special properties. They are either innate, or caused temporarily by the EFFECT_ADD_STATE effect.

An entity's states can be obtained with the getStates function.

Here is the list of known states:

A few sources of these states: turrets are born Static; the Divine Protection and Awakening chips (used by bosses) make the target Invincible; the Desert Saber makes it Sterile; the Hemorrhage chip makes it Unhealable, and plants are born Rooted.

A state cannot be partially reduced: only a total debuff (Exasperation) can remove it (it also disappears, of course, once its effect has run out of turns). > Note: Unhealable and Sterile can be removed by a critical Liberation, unlike the other states