States

States

An entity can be in states that give it particular properties. They are either innate, or temporarily caused by the EFFECT_ADD_STATE effect.

An entity's states can be obtained with the getStates function.

Here is the list of known states:

A few sources of these states: turrets are born Static; the Divine Protection and Awakening chips (used by bosses) make Invincible; the Desert Saber makes Sterile for 2 turns.

A state cannot be partially reduced: only a full debuff (Exasperation) can remove it.