Turrets

Turrets

> Game Rules

Since the version 2.07, in all team battles, a turret is placed on the map on each side. This turret can attack, heal or do other things to help its allies on battlefield.

Its AI is defined in consultation with the team players and can be assigned by the captain. The turret is static, it has 0 MP and cannot move or be moved.

Its characteristics increase according to the team level, and the leeks levels in the composition. To see her maximum characteristics when the composition includes 6 leeks level 301, just click on her on the team page. It has a selection of 8 rather low level chips, but coupled with its good characteristics, it is still effective as long as leeks are within its range. The turret has a fairly high life points count but if it is destroyed, the team has lost. On the other hand, it is not necessary to raze it to the ground to win: killing all the opponent's leeks is enough to get the victory.

Note: The function isStatic has been added to know if an entity is static or not, as well as the constant ENTITY_TURRET.