Boxing glove

Boxing glove

> Chips

Presentation of the chip

This chip allows you to push other leeks. A leek that is not in your line of fire? Push it with a good blow of a boxing glove to be able to shoot without having to move! An ally in danger? No problem, the boxing glove is there for that, push it on a safe space. On the other hand, you need a Clawshot to be able to bring the entity back if you ever push it too far! 😉

If you have an Explorer Rifle and another entity pushes you with the Boxing Glove or pulls you with the Grapple, you will gain MP.

Reusable many times with a cost of only 3 TP (like the Grapple). The only difficulty: aim well behind the entity you want to push (first entity on the line).

Don't step on obstacles. Doesn't work on static objects, like Turrets (you can check with the isStatic function). However, you can still push opponents within the turret's attack range!

Using the chip

Lost on the use of this chip? No problem, we'll help you.

For this, we use the useChipOnCell function. You just have to choose the target cell (where you will push the first entity that is on the line where you threw Boxing glove).

To push the first feature that is on the row to the TargetCell cell:

This is a very simple use that does not take anything into account (the range, if there is an entity on the line where you throw, if the cell where you throw is an obstacle...). You cannot push through an obstacle or through another entity, nor can you push multiple entities at the same time. To check if an entity is on the same line as you, you can use isOnSameLine.

It's your turn ! Good coding of the Boxing Glove chip!