> Characteristics
Magic allows you to inflict more damage with Weapons and Chips with a poison effect. See Effects. It is applied in the following way:
FinalPoisonDamage = BasePoisonDamage * (1 + Magic / 100)
Thus, with 100 Magic, the poison damage is doubled. With 200, it is tripled. And so on.
Moreover, Magic increases the efficiency of Weapons and Chips with a Hindrance effect. See Effects.
FinalHindrance = BaseHindrance * (1 + Magic / 100)
Thus, with 100 Magic, the effect of a hindrance is doubled. With 200, it is tripled. And so on.
Depending on the amount of capital spent on Magic, the Magic/Capital ratio changes:
Added magic Rapport Magie/Capital
Added magic 1 Capital for 2 Magic points
200 1 Capital for 1 Magic point
400 2 Capital for 1 Magic point
600 3 Capital for 1 Magic point
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