> Functions
Applies a loadout for this fight only, without changing the leek's persistent equipment. To be used only in beforeFight() (see Fight hooks). If the name does not exist or if setLoadout is called outside of beforeFight(), the function returns false and a warning is added to the report.
true by default). With false, only weapons, chips and components change: the leek keeps its capital allocation and no restat potion is consumed. With true, a potion is consumed if the loadout's allocation takes capital away from a characteristic compared to the leek's last fight; without a potion, or if the loadout requires more capital than the leek has, the allocation is not applied (as with false) and a warning is added to the report.true if the loadout was applied, false otherwise.Impossible de charger les données du jeu.
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