> Functions
Returns the items your leek can use to build a loadout in code with setLoadout: the weapons, chips and components of your farmer that their other leeks in the team don't wear (one copy per leek), with their quantity, and the leek's total capital. Call it in beforeFight() (see Fight hooks), before setLoadout.
weapons, chips and components, lists of {item, quantity} objects (item is the item's id: the one of the WEAPON_* and CHIP_* constants, the template for a component; a forgotten weapon also has forgotten: true), and capital, the leek's total capital. null when the inventory is not known in this fight. For a component, base gives the model's stats and alterations what each available improved piece adds; putting one of these alterations in a component's stats in setLoadout picks that piece.Impossible de charger les données du jeu.
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