Agility

Agility

> Characteristics

Agility allows you to return more damage with Chips that have a damage return effect. See Effects. It is applied as follows:

FinalDamageReturn = BasicDamageReturn * (1 + Agility / 100)

Thus, with 100 Agility, the damage returns are doubled. With 200, they are tripled. And so on.

In addition, Agility increases the chance of a Critical Hit. A Critical Hit multiplies the effect value by 1.3 (this ratio may change with updates, in the code it is accessible with the constant CRITICAL_FACTOR), which is an increase of 30%.

Critical hit probability = caster_s Agility / 1000

So, with 200 Agility, your caster has a 20% chance of inflicting 130 damage instead of 100.

Depending on the amount of capital spent on Agility, the Agility/Capital ratio changes:

Added agility Agility/Capital ratio

Added agility 1 Capital for 2 points of Agility

200 1 Capital for 1 point of Agility

400 2 Capital for 1 point of Agility

600 3 Capital for 1 point of Agility