Agility

Agility

> Characteristics

Agility lets you return more damage with chips that have a damage return effect. See Effects. It is applied as follows:

FinalDamageReturn = BaseDamageReturn * (1 + Agility / 100)

So with 100 Agility, damage return is doubled. With 200, it is tripled. And so on.

Agility also increases your chance of landing a critical hit. A critical hit multiplies the effect's value by 1.3 (this ratio may change with updates; in code, it is available as the CRITICAL_FACTOR constant), which is a 30% increase.

Critical hit chance = caster's Agility / 1000

So with 200 Agility, your leek has a 20% chance of dealing 130 damage instead of 100.

Depending on how much capital you spend on Agility, the Agility/Capital ratio changes:

Added agility Agility/Capital ratio

Added agility 1 Capital for 2 points of Agility

200 1 Capital for 1 point of Agility

400 2 Capital for 1 point of Agility

600 3 Capital for 1 point of Agility