> Characteristics
Agility lets you return more damage with chips that have a damage return effect. See Effects. It is applied as follows:
FinalDamageReturn = BaseDamageReturn * (1 + Agility / 100)
So with 100 Agility, damage return is doubled. With 200, it is tripled. And so on.
Agility also increases your chance of landing a critical hit. A critical hit multiplies the effect's value by 1.3 (this ratio may change with updates; in code, it is available as the CRITICAL_FACTOR constant), which is a 30% increase.
Critical hit chance = caster's Agility / 1000
So with 200 Agility, your leek has a 20% chance of dealing 130 damage instead of 100.
Depending on how much capital you spend on Agility, the Agility/Capital ratio changes:
Added agility Agility/Capital ratio
Added agility 1 Capital for 2 points of Agility
200 1 Capital for 1 point of Agility
400 2 Capital for 1 point of Agility
600 3 Capital for 1 point of Agility
Impossible de charger les données du jeu.
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