> Chips
Presentation of the chip ---
Boots of 7 Leagues increases the turn points of the target, who can only be an ally (summon or leek), and of his direct neighbors (also allies). This chip only has an effect when used on an ally, so there is no risk of increasing an opponent's TP by mistake. It can also be used on an empty square thanks to useChipOnCell in order to boost an ally thanks to the area of effect. The usual penalty linked to the area of effect applies however, the resulting buff will therefore be less important.
You must have noticed that this chip adds a non-integer amount of MP: between 0.5 and 0.6. In reality, the game only uses integer values of MP, so the number of MP added is always rounded to the nearest integer. Like all buffs, the effect of Seven League Boots is enhanced by leek science using the chip. To know the number of MP added by this chip according to the leek science that uses it, you can refer to the following table: Launcher Science | Amount of MP added for direct use --------|---------- less than 0 | 0 0 to 149 | 1 150 to 199 | 1 or 2 200 to 316 | 2 317 to 399 | 2 or 3 400 to 483 | 3 484 to 599 | 3 or 4 600 to 649 | 4 650 to 799 | 4 or 5 800 to 816 | 5 817 to 960 | 5 or 6
Launcher Science | Amount of MP added for use in ranged area of effect 1 --------|---------- under 67 | 0 67 to 99 | 0 or 1 100 to 399 | 1 400to 499 | 1 or 2 500 to 733 | 2 734 to 899 | 2 or 3 900 to 960 | 3
When the board says "1 or 2" (for example), the higher the caster's Science, the higher the chance of rolling 2 rather than 1. Use
This chip cannot, because of its distance restriction, be used on oneself. It will therefore be a chip that may interest you as a team or as a farmer, or even solo to make your bulbs faster.
Impossible de charger les données du jeu.
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