> Components
Version 3.00 of Leek Wars introduced component upgrades.
They let you increase a component's native characteristics and potentially make it even better. (⚠ Handle with care)
The first step of your super-leek quest is to collect alterations, which will let you upgrade your components. To do this, you'll have to destroy the components you have no use for, such as the ones you own in astronomical quantities, or the ones that are too weak for your level.
Not of the universe, don't worry!
Destroying a component gives you alterations, as well as part of its ingredients. The alterations you get are of the same category as the component (fruit, physical component, electronic component) and match the component's characteristics. You can find a detailed list on the "Alteration details by component" page.
> Note > Only components can be destroyed. You can filter your inventory on 'Components'
To do this, go to the inventory and open the 'Destroy' tab. Then click a component: it will appear in the crafting interface at the bottom.
> Legend > 1) The component that will be destroyed > 2) The component's characteristics > 3) The history of previous destructions (in the first column the destroyed component, followed by the alterations recovered and finally the resources recovered)
Each alteration has a category, like components, which can be:
Once you've collected a few alterations, you can move on to the 2nd, and most important, step of your quest! Choose the component you want to upgrade, then go to the 'Improve' tab.
> Legend > 1) The component you want to upgrade > 2) The component's characteristics and information about the upgrade > 3) All your alterations in stock > 4) The history of previous upgrade attempts
You can now add alterations and upgrade your component!
⚠ Watch out! If you thought you had reached the end of your quest, you're far from it! 'It's only the beginning!', as a great French sage would say Let's look at how the upgrade mechanism works in more detail.
We'll call an upgrade attempt a 'recipe'. Yes! If you thought your component would be upgraded on the first try, you were too optimistic! I didn't call it a quest for nothing To succeed at an upgrade, you will most likely have to try several recipes.
Each recipe is made of one component and at most 8 alterations. Depending on various parameters, a recipe has a success chance as well as a chance of breaking the component (detailed further down).
The dose of your recipe is the sum of the doses of all the alterations you've added to it. An alteration's dose is shown at the top left of its icon. Here, 27
A component's metabolism is the perfect dose for your recipe. You don't know it when you start an upgrade, but you can try to work it out by trying several recipes.
With each recipe, how close you are to the metabolism is shown as a percentage in the history. Here it shows 70% for a dose of 216 . I'll let you figure out how to guess the metabolism by trying several recipes.
> Note > Each component has a unique metabolism: as soon as you try a recipe on a component, it becomes a unique item and keeps its metabolism
Charge is a value found on every component that stops you from adding an infinite amount of characteristics. Like the dose, a recipe's charge is calculated by adding up the charge values of the recipe's alterations. It is, however, a bit more complicated to determine.
Explanation: As mentioned above, components and alterations each have a category. These categories determine how much charge an alteration will add to the recipe.
Details of an alteration (here a Vitamin D)
> Legend > 1) Column giving the characteristic value that will be added (if the recipe succeeds) > 2) Column giving the charge value
To know how much charge will be added, read the row for the category that matches your component's. For example, for the Apple you read the 'Fruits' row, and for the Iron Plate you read the 'Physical components' row...
> Info > You can quickly see that the more a characteristic is increased, the higher the charge.
Now that we have all the information, we'd like to start cooking. Unfortunately, here you won't need unshakable dexterity or a steady wrist. You can just grab 5 D20s.
The important things to remember about a recipe:
> Legend > 1) The recipe's current charge (the percentage is shown under the component) > 2) Break risk > 3) The recipe's current dose > 4) The recipe's success chance
Obviously, the higher the characteristics you want to add, the lower your success chance and the higher your break risk.
If your recipe fails, a roll is made to determine whether your component breaks or not. A component that breaks loses part of its characteristics (chosen at random) and also receives negative charge, which increases the total charge that can be added to the component.
> Info > In some cases it's better to break your component so you can upgrade it more easily afterwards > Or to remove unwanted characteristics and put more useful ones in their place
> Note > A break cannot lower characteristics below 0 unless the characteristic was negative to begin with
A characteristic that was added to a component on top of its base ones (a non-native one) is called an exceptional characteristic.
When equipping components on your leek, a given exceptional characteristic can only appear once. For example, if you've already equipped a component that has MP as an exceptional characteristic, you can't equip another component that also has MP as an exceptional characteristic. The game won't let you.
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