> Arenas
The Chest Hunt is a type of arena in which leeks must fight to grab the loot from the chests on the map.
At the start of the fight, a random number of chests appear in the middle of the map: the first one is guaranteed, then each further chest's chance of appearing is 90% of the previous chest's. There are three types — wooden (2,000 life), iron (5,000 life) and diamond (20,000 life) — and the sturdiest ones are also the richest.
The leeks' goal is to open them while eliminating their opponents. The fight only ends once all the chests have been opened: if all the leeks die before that, it goes on until the 64-turn limit. At the end of the fight, the contents of the opened chests are not shared: each resource is given to a random surviving leek, regardless of which leek opened the chest. If no chest has been opened by the end of the fight, the loot is lost and the fight rewards (Habs, XP) are ×1 instead of ×3.
This game mode is a kind of Prisoner's dilemma, since a leek that eliminates all its opponents may then be unable to open any diamond chests left on the map. On the other hand, if it leaves its opponents alive, it may get eliminated, or lose out when the resources are handed out at the end, notably because there are too many winners.
Since the chests are all on the same team, they will not attack each other; on the contrary, they will heal each other if needed.
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