getMobType

getMobType

> Functions

Returns the type of the monster entity, as one of the MOB_* constants (for example MOB_FENNEL_KING, MOB_EVIL_PUMPKIN, MOB_GRAAL...).

If entity is not given, the type of the current entity is returned. The function returns -1 if the entity exists but is not a monster, and null if no entity has that id.

Example:

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