> Functions
Returns the type of the monster entity, as one of the MOB_* constants (for example MOB_FENNEL_KING, MOB_EVIL_PUMPKIN, MOB_GRAAL...).
If entity is not given, the type of the current entity is returned. The function returns -1 if the entity exists but is not a monster, and null if no entity has that id.
Example:
MOB_* constant), -1 if the entity is not a monster, or null if the entity does not exist.Impossible de charger les données du jeu.
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