getCellToUseChip

getCellToUseChip

> Functions

Returns a cell from which your entity can use the chip chip on the entity entity. It is the closest one your entity can reach by moving, with no movement point limit: it may be several turns away. If no cell is reachable (for example if your entity is surrounded), the function returns -1, even when getCellsToUseChip finds some.

Example of throwing a Rock:

Parameters
Return