> Functions
Returns a cell from which your entity can use the chip chip on the entity entity. It is the closest one your entity can reach by moving, with no movement point limit: it may be several turns away. If no cell is reachable (for example if your entity is surrounded), the function returns -1, even when getCellsToUseChip finds some.
Example of throwing a Rock:
Impossible de charger les données du jeu.
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