> Functions
Returns the type of the bulb entity, as one of the BULB_* constants (for example BULB_PUNY, BULB_FIRE, BULB_HEALER...).
If entity is not given, the type of the current entity is returned. The function returns -1 if the entity exists but is not a bulb, and null if no entity has that id.
Example:
BULB_* constant), -1 if the entity is not a bulb, or null if the entity does not exist.Impossible de charger les données du jeu.
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