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Variables are a fundamental concept in every programming language. They let you keep values in memory so you can reuse them in calculations.
Variables in LeekScript can hold several types of values:
To use a variable, you first need to declare it. You declare it with the var keyword, like this:
// Declare the "enemy" variable var enemy
You can also give your variable a value at the same time, like this:
// Declare the enemy variable and assign it the nearest enemy var enemy = getNearestEnemy()
You can use variables in your code in several ways.
You can assign them a value (that is, make them "remember" this value in memory) with the assignment operator =:
// Declare myVariable var myVariable // Assign the value 5 to myVariable myVariable = 5
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