> Functions
Checks the line of sight between the start cell and the end cell, ignoring entities in the entityToIgnore array.
Example: if (lineOfSight(getCell(), getCell(enemy))
The algorithm is described as follows:
null if start or end is not a cell of the map;true if the line of sight is clear;false otherwise.Click on a cell to display all cells that are in line of sight with it.
Impossible de charger les données du jeu.
Vérifiez votre connexion et réessayez.