> Tutorial by level
Pebble Level 4
You are now level 4. You have just unlocked a second chip: Pebble.
With this chip, you discover the concept of "Cooldown".
Thus, in the Market, you can read "Cooldown: 1 turn" on the sheet of Pebble.
This means that you have to wait 1 turn before you can reuse this chip. It is therefore not possible to use it several times in the same turn as you can with weapons.
If there is no indication on cooldown, a chip can be used several times during your turn. If, on the other hand, a cooldown is indicated, you will not be able to use it as much as you want. For example, a cooldown of 2 turns only allows you to use the chip at most every other turn.
Just like the useWeapon function, the useChip function only consumes TP needed for your chip only if it can be used. So if you run the command
every turn and the chip has a cooldown of 3, you will only consume the chip's TPs one turn out of three at most.
Another important concept is optimizing your TP.
For example, right now you might just be shooting 3 times with the Pistol. Thus, you consume 9 of your 10 TPs. It's good, but it's not optimal.
Firstly, it is therefore very important not to equip your weapon every turn. You will thus save a TP used unnecessarily.
To equip your weapon only once, you will need to use a condition. (If needed, see Conditions) A condition on the return of the getWeapon function to allow you to only equip your weapon if you don't already have one equipped or to change it if it is not the wanted weapon which is equipped. Another possibility would be to only draw on turn 1 by testing this with getTurn.
Now, apart from the first round, you will have 10 TP which you can spend to attack your opponent. For example, it might be a good idea to fire your Pistol one less time to only use 6 TPs and use the remaining 4 for an effective combination of one or more chips.
Pebble certainly has fairly random damage, but it can be interesting to do a combo like Pistol + Pistol + Pebble + Shock, in order to optimize its damage.
Level 3
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