> Tutorial by level
Flash Level 24
You have just unlocked the Flash chip. This chip attacks with an "AoE", short for "Area of Effect". In other words, it deals area damage.
In practice, this chip deals damage to several cells at the same time.
Here, Flash has an AoE with a radius of 1. That means it hits the targeted cell as well as the 4 adjacent cells. Later on, you will come across chips with a radius of 2, and even 3! (25 cells hit!)
Against a single enemy, an AoE lets you hit enemies hiding behind an obstacle by firing right next to them, on a cell you can reach. But in fights with more than 2 leeks, watch out for grouping up! AoE attacks can be devastating.
Be careful, though: the distance from the center of the area of effect is taken into account when calculating the damage dealt. While the central cell, the one you target, takes the full damage, that is not the case for the cells farther from the center.
Take a look at the encyclopedia page on AoE to learn all their secrets!
If you want to target a cell instead of a leek, as you usually do, you will have to use the useChipOnCell function instead of useChip. For example
useChipOnCell(CHIP_FLASH, 306);
will strike cell number 306, the one in the center of the map, with a flash (if you are in range, of course). Beware, leeks nearby!
Note that since this chip's minimum range is 1, you can cast a flash on a cell adjacent to yours. But since this chip's AoE is also 1, you will be hit by your own flash! An AoE can be formidable... including for your own leek!
Note: some chips that deal area damage don't affect the caster, even if the caster is inside the AoE. This is the case for Lightning. These details are shown on the chips' cards.
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