> Tutorial by level
Doping Level 207
At level 207, you unlock the Doping chip. For 5 TP, with a range of 0 to 6 and a circular area of 2 cells, it grants the allies it hits a boost of 30 to 35 strength for 3 turns, amplified by the caster's science. But doping comes at a price: it leaves an aftereffect, that is, deferred damage of 30 to 35 (also amplified by science), taken immediately and then at the start of each turn for 3 turns. Like a poison, the aftereffect ignores shields.
It's up to you to decide whether the strength gain is worth the damage taken: for example, dope an offensive ally right before they land a big hit, and make up for the aftereffect with a healing chip if needed.
Level 150
Level 220
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