> LeekScript
These functions are no longer useful because of changes to the game; they are kept so that old AIs keep working.
getChipFailure: A chip can no longer fail. getWeaponFailure: A weapon can no longer fail. assocSort (in LS4+): Arrays and maps have been separate since LS4.
These functions have been renamed to make them easier to understand; they are kept so that old AIs keep working.
getChipMaxScope: It has been replaced by the getChipMaxRange function. getChipMinScope: It has been replaced by the getChipMinRange function. getForce: It has been replaced by the getStrength function. getInstructionsCount: It has been replaced by the getOperations function. getLeek: It has been replaced by the getEntity function. getLeekOnCell: It has been replaced by the getEntityOnCell function. getWeaponMaxScope: It has been replaced by the getWeaponMaxRange function. getWeaponMinScope: It has been replaced by the getWeaponMinRange function. isLeek: It has been replaced by the isEntity function. moveAwayFromLeeks: It has been replaced by the moveAwayFromEntities function. moveTowardLeeks: It has been replaced by the moveTowardEntities function. randFloat: It has been replaced by the randReal function. getAIID: It has been replaced by the getAIName function. isInlineWeapon: It has been replaced by the getWeaponLaunchType function. isInlineChip: It has been replaced by the getChipLaunchType function. getDistance: It has been replaced by the getCellDistance function.
These constants have been renamed to make them easier to understand; they are kept so that old AIs keep working.
CELL_PLAYER: It has been replaced by the CELL_ENTITY constant. EFFECT_BUFF_FORCE: It has been replaced by EFFECT_BUFF_STRENGTH. EFFECT_SLIDE_TO: It has been replaced by the EFFECT_ATTRACT constant. EFFECT_TARGET_ALWAYS_CASTER: It has been replaced by the EFFECT_MODIFIER_ON_CASTER constant. EFFECT_TARGET_NOT_CASTER: It has been replaced by the EFFECT_TARGET_CASTER constant.
These constants are no longer useful because of changes to the game; they are kept so that old AIs keep working.
OPERATIONS_LIMIT: Operations now depend on the number of cores. FIGHT_CONTEXT_BATTLE_ROYALE: Battle royales are now a fight type. INSTRUCTIONS_LIMIT: Instructions have been replaced by operations.
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