> Chips
Presentation of the chip ---
Boulet is a MP impediment: this chip removes MP from its target. Like all impediments, it is affected by the caster's magic. Unlike lower level restraints, it has a cooldown and therefore cannot be cast multiple times in a row. On the other hand, it removes more MP (and can therefore be used with less magic), and benefits from an area of effect.
Main article: Obstacles
The game only uses whole MP values, so the amount of MP removed by this chip is always rounded up. To find out how much MP will be removed depending on the caster's magic, you can refer to the following table:
Magic | Amount of MP removed -----|------- less than 0 | 0 0 to 24 | 0 or 1 25 to 199 | 1 200 to 274 | 1 or 2 275 to 399 | 2 400 to 524 | 2 or 3 525 to 599 | 3 600 to 774 | 3 or 4 775 to 799 | 4 800 to 960 | 4 or 5
When the board says "1 or 2" (for example), the higher the caster's Magic value, the higher the chance of rolling 2 rather than 1.
In teamfights, a zone hindrance can sometimes be appreciable.
Impossible de charger les données du jeu.
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