[Update 2.39] Dark mode, API documentation, Rebalancing, Set and Interval in LeekScript.
Good evening everyone!
After 3 months of waiting, here is update 2.39, the last before the big update 2.40!
Here are the main changes, the full list is available here: https://leekwars.com/changelog
Dark mode
A dark mode is arriving, for the greatest pleasure of the eyes! (from some). It adapts to your device settings or you can enable/disable it manually from the settings page:
Stealth mode is also compatible with dark mode :)
API Documentation
The API documentation is making a comeback, after a few years of absence. It is more detailed than before and details the services more precisely and with examples. Do not hesitate to use it with moderation and respect for the server ;)
Added Set and Interval in LeekScript
Hazurl has produced several PRs on GitHub to integrate Set and Interval from scratch in LeekScript. A very big thank you to him!
- Sets are containers that can contain 0 to N unique values. They are declared like this: ``.
- Intervals are structures representing an interval in mathematics. We declare them like this:
[0..10].
The in operator is also added, it allows you to search for a value in any container: list, table, set, range:
All specifications on pages Sets and Intervals.
Rebalancing
Following the subject of AppleTree, I carried out a small balancing of many items in the game. Do not hesitate to continue the discussion to possibly adjust some values.
Weapons
- Destroyer: removal of 12 strength -> 17 strength
- Heavy sword: damage from 181 to 208 -> 171 to 198
- Lightninger: damage from 95 to 99 -> 99 to 107
- Rhino: damage from 58 to 64 -> 54 to 60
- Grenade launcher: damage from 45 to 53 -> 55 to 63
- Sword: damage from 60 to 70 -> 50 to 60
- Axe: hindrance from 0.5 to 0.6 MP -> 0.7 to 0.8, damage from 44 to 77 -> 55 to 77
- Katana: hindrance from 0.25 to 0.35 PT -> 0.4 to 0.5
- Dark Katana: added damage of 44 on the launcher, vulnerability of 20% -> 15%
- Improved Lightninger: damage from 95 to 99 -> 89 to 93
Fleas
- Mutation: relaunch 3 -> 4 turns
- Punishment: %life damage 33.33% on target and 66.66% on caster -> 25% / 75%
- Vaccine: treatment from 34 to 38 -> 38 to 42
- Solidification: resistance boost from 200 to 230 -> 190 to 220
- Landslide: damage from 48 to 56 -> 50 to 58
- Potting soil: max life boost on bulbs: 35 to 40 -> 43 to 48, on leeks: 10 to 15 -> 13 to 18
- Warm-up: agility boost from 170 to 190 -> 190 to 210
- Crush: range 1 to 6 -> 1 to 8, cast online -> star
- Brainwashing: range 1 to 6 -> 1 to 8, launched online -> star
- Repotting: range 1 to 10 -> 1 to 14, raise 4 -> 2
- Collar: wisdom boost 60 to 70 -> 80 to 90
- Reflexes: restart 1 -> 2
- Serum: treatment from 60 to 65 -> 50 to 55
- Bark: boost resistance 60 to 70 -> 80 to 90
- Rock: damage from 36 to 36 -> 38 to 39
- Lightning Bulb: cost 4 -> 3
- Flame: damage from 25 to 27 -> 29 to 31
Don’t hesitate to give me your feedback in the comments. Good game until next time!
Pilow